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Bug
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Resolution: Duplicate
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None
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1.19.10.20 Preview
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Confirmed
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Windows
Steps to Reproduce:
- Open any world, and find or create a one block deep pool of water
- Place any waterloggable block on a chunk edge
Observed Results:
The surface of water starts rendering the texture of the waterlogged block instead of the water texture
Expected Results:
The water texture should remain fully functional regardless of block location within a chunk or waterlogged block
- duplicates
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MCPE-156281 Waterloggable blocks have glitchy rendering when placed next to other waterloggable blocks in water
- Resolved