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Bug
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Resolution: Unresolved
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None
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1.18.31, 1.20.0, 1.20.60.21 Preview, 1.20.41 Hotfix
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None
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Confirmed
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Multiple
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789513
Steps to reproduce
- Turn on view bobbing.
- Face straight toward a wall of blocks with rough texture, standing a few blocks away.
- Without moving your crosshair, walk straight into the wall of blocks and stop.
Expected result
Walking does not lower you line of sight and stopping does not raise your line of sight.
Observed result
It does. After you stop your view rises by a few pixels.
the view bobbing does not work properly, as the player's camera drifts downwards overal while moving, and moves upwards oddly slowly when you stop. you can see this simply by moving in any capacity. this only effects bedrock edition and hinders the game feel. youd expect the view bobbing to be a consistent sine wave but instead this happens.
- is duplicated by
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MCPE-177290 First person camera slowly rises after you stop moving
- Resolved
- relates to
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MCPE-54645 View bobbing
- Open
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MCPE-56214 View bobbing doesn't work the same when facing different cardinal directions
- Reopened
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MCPE-51142 Water/lava affects view height
- Resolved