Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-155137

The terrain, decorators and structures of the end only depend on the last 32 bits of the seed, rather than all 64 bits.

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.18.31, 1.19.10, 1.20.12 Hotfix, 1.20.15 Hotfix, 1.20.30
    • Confirmed
    • Multiple
    • 773581

      So if you create a world with any seed, go to the end, and then create another world with the seed of the first world, except with the number 4294967296 added to it, then the end will look absolutely the same. 

      Steps to reproduce: 

      1. Create a world with any seed.
      2. Go to the end. 
      3. Create another world, with the seed of the original world + the number 4294967296 added to it. 
      4. Go to the end in the new world. 
      5. Compare them. 

      Observed results: 

      The end dimensions of both worlds look absolutely the same. 

      Expected results: 

      The entire end generation should depend on all 64 bits of the world seed. 

        1. end glitch3.jpg
          end glitch3.jpg
          144 kB
        2. end glitch4.jpg
          end glitch4.jpg
          140 kB
        3. end glitch2.jpg
          end glitch2.jpg
          917 kB
        4. end glitch1.jpg
          end glitch1.jpg
          964 kB
        5. seed .png
          seed .png
          477 kB

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              Created:
              Updated:
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