The redstone circuits under the ancient city turn into redstone clocks, causing them to make a very annoying piston door. This is caused by the fact that BE's redstone works differently with JE's redstone.
How to Reproduce
- Find an ancient city that has "city_center_3" structure as its center.
Seed + coords provided:
-3338 -48 1341
- Go inside the room
- Inspect the redstone circuit
- Compare it with Java's counterpart
The redstone circuit becomes a redstone clock, causing them to trigger the piston door repeatedly.
The redstone circuit should not become a redstone clock, like on Java.