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Bug
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Resolution: Unresolved
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None
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1.20.20.20 Preview, 1.19.0.27 Preview, 1.19.0.26 Beta, 1.18.30
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None
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Confirmed
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Multiple
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769567
From the 1.18.20.27 changelog:
Damage is now calculated more accurately, we now properly calculate and store partial damage for larger damage
This ostensibly brings Bedrock into parity with the changes Java made back in 2013. However, /damage still can't do partial damage.
/damage @p 0.5
Expected behavior
You take a quarter-heart of damage
Actual behavior
Syntax error