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Bug
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Resolution: Unresolved
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1.19.10.23 Preview, 1.19.10.22 Preview, 1.19.10.20 Preview, 1.19.0.31 Preview, 1.19.0.30 Beta, 1.19.0.29 Preview, 1.19.0.28 Beta, 1.19.0.27 Preview, 1.19.0.26 Beta, 1.19.0
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Confirmed
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Multiple
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776426
The ancient city currently generates less frequent sculk patches inside, compared to the Java counterpart.
How to Reproduce
- Find an ancient city and see how many sculk patches there are
- Compare them with Java's counterpart
Observed Result
The sculk patches aren't generating frequent enough, compared to Java
Expected Result
The sculk patches generate in the same frequency as Java does
Original Description
The ancient city has no thrill in bedrock because it lacks of sculk, sculk sensor, sculk catalyst, and sculk shrieker. We need more of this like in java edition.
- is duplicated by
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MCPE-154335 very small spawn sculk shrieker and sculk sensor
- Resolved
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MCPE-155003 Ancient city doesn't fully covered with deep dark biome
- Resolved
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MCPE-157632 Sculk patches in deep dark biome is less dense than in java edition
- Resolved
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MCPE-157979 Sculk in Ancient Cities
- Resolved
- relates to
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MCPE-153525 Sculk shriekers rarely generate inside ancient cities
- Resolved