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  1. Minecraft (Bedrock codebase)
  2. MCPE-154055

Warden doesn't detect some of the vibration that sculk sensor does

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    • Icon: Bug Bug
    • Resolution: Fixed
    • 1.19.20.22 Preview, 1.19.20
    • 1.19.10.22 Preview, 1.19.0.33 Preview, 1.19.0.32 Beta, 1.19.0.27 Preview, 1.19.0.26 Beta, 1.19.0.25 Preview, 1.19.0.24 Beta, 1.19.0
    • Confirmed
    • Multiple
    • 445036

      The Warden, despite having tendrils on its head like a sculk sensor, doesn't detect all vibrations that sculk sensor does. The following vibrations are as follows:

      • Explosions (such as TNT)
      • Piston extends and retracts
      • Flying mobs (such as bats and bees)
      • Tripwire sets, activated and detached
      • Placing water/lava/powder snow into the cauldron
      • Dispenser activating successfully and fails to dispense

      How to Reproduce

      1. Spawn a warden with nametags (so it doesn't despawn)
      2. Test some of the vibrations I listed (must be tested in survival for reliable result)

      Observed Result
      The warden didn't detect the vibration

      Expected Result
      The warden detects the vibration

            MCPE4theBeacon [Helper] lillybeacon
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              Created:
              Updated:
              Resolved:
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