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Bug
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Resolution: Unresolved
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None
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1.19.30.22 Preview, 1.19.10.22 Preview, 1.19.0.33 Preview, 1.19.0.32 Beta, 1.19.0.31 Preview, 1.19.0.30 Beta, 1.19.0.27 Preview, 1.19.0.26 Beta, 1.19.0.25 Preview, 1.19.0.24 Beta, 1.19.0.21 Preview, 1.19.0.20 Beta, 1.19.0, 1.19.20, 1.19.21 Hotfix, 1.19.22 Hotfix, 1.20.51 Hotfix
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Confirmed
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Multiple
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763019, 893200
If the sculk shrieker gets activated by the player, the observers only start to detect it when the darkness gets applied, instead of when the shrieking begins. This causes inconsistency in terms of how observers detect block updates here + not in parity with Java
How to Reproduce
- Place a sculk shrieker, with observer and redstone lamp on the side of it
- Step on the sculk shrieker
- See how the observers detect it
Observed Result
The observer only start to detect it when the darkness appears on the player
Expected Result
The observer should detect it as soon as the sculk shrieker starts to shriek
- is duplicated by
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MCPE-162225 Observer not correctly detecting Shrieker block updates
- Resolved
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MCPE-178169 Observers Only Pulse When Shriekers Exit The Shrieking Phase
- Resolved