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Bug
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Resolution: Fixed
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1.19.20.20 Preview, 1.19.0.33 Preview, 1.19.0.32 Beta, 1.19.0.31 Preview, 1.19.0.30 Beta, 1.19.0.27 Preview, 1.19.0.26 Beta, 1.19.0.25 Preview, 1.19.0.24 Beta, 1.19.0.20 Beta, 1.18.30.33 Preview, 1.18.30.32 Beta, 1.18.30, 1.18.31, 1.19.2 Hotfix
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None
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Survival
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Confirmed
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Multiple
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757942
Steps to repdrocue
- Surround a warden with 1-block wide water trough.
- Stand on the other side of the water just out of its attack range.
- Hit it repeatedly.
Expected result
The warden cannot be killed in such a safe, easy way.
Observed result
The warden can be cheesed.
Analysis
This cheese method depends on two attributes
- The warden's mele attack reach is shorter than the player's.
- The warden has "avoid_water": true in "minecraft:navigation.walk"
- is duplicated by
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MCPE-153615 The Warden can't reach us when we're in the water.
- Resolved
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MCPE-153620 Warden is not faster in water
- Resolved
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MCPE-153852 Warden does not comes after you when you get into water
- Resolved
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MCPE-155427 Warden Is Not Faster In Water.
- Resolved
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MCPE-158492 Wardens couldn't get out of water
- Resolved
- relates to
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MCPE-153578 Flowing water can push the Warden
- Resolved
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MCPE-153616 Warden has shorter attack range than player and in Java Edition.
- Open