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Bug
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Resolution: Awaiting Response
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None
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1.19.30.25 Preview, 1.18.12 Hotfix
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None
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Community Consensus
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Windows
When snap-turning in Oculus VR, the last turn position is locked as the entry "type" when you turn. This leads to turning from left to right, registering the last turn entry used, and producing a single snap turn in the wrong direction.
To reproduce:
- Be in VR
- Be in-game, in world
- Turn Left (assuming first entry is "neutral")
- Turn Right
- At this point you will see that the first snap turn is registering as a left turn, and not a right turn as commanded
- subsequent turns will be in the correct, right, direction
- Turn Left
- Problem persists
- first snap results in a single, right-hand turn
- subsequent turns will be in the correct, left, direction