Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-153307

summon_cap in behavior.summon_entity does not work for custom entities

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.18.12 Hotfix, 1.19.40, 1.19.63
    • None
    • Confirmed
    • Windows
    • 989607

      Steps to reproduce

      1. Import mc_addon_test.mcaddon and apply it to a new world set to peaceful, survival, cheats on.
      2. /summon fur:barco_1

      Expected result

      The fur:barco_1 (colored cube) summons 1 group of 3 fur:barco_2 mobs (black cubes) and stops.

      Observed result

      The fur:barco_1 (colored cobe) repeatedly summons groups of 3 fur:barco_2 mobs.

      Note

      If you change the mob it summons to "minecraft:sheep" or just "sheep" it will only summon 1 group of 3 and stop. This suggests that during the check against summon_cap value the game is assuming or interpolating the "minecraft:" namespace into the name of the summoned mob.

            GoldenHelmet [Mod] GoldenHelmet
            Votes:
            2 Vote for this issue
            Watchers:
            2 Start watching this issue

              Created:
              Updated:
              CHK: