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Bug
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Resolution: Unresolved
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None
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1.20.80.23 Preview, 1.20.40.20 Preview, 1.20.30.21 Preview, 1.20.30.20 Preview, 1.20.20.23 Preview, 1.20.20.21 Preview, 1.20.20.20 Preview, 1.19.60.24 Preview, 1.19.50.22 Preview, 1.18.30.27 Preview, 1.18.30.26 Beta, 1.18.12 Hotfix, 1.19.40, 1.19.50.23 Preview, 1.19.41, 1.19.51, 1.19.62, 1.19.63, 1.20.1 Hotfix, 1.20.10, 1.20.12 Hotfix, 1.20.30.25 Preview, 1.20.30.24 Preview, 1.20.15 Hotfix, 1.20.30, 1.20.31 Hotfix, 1.20.40.23 Preview, 1.20.60.23 Preview, 1.20.60.25 Preview, 1.20.60.24 Preview, 1.20.70.21 Preview, 1.20.51 Hotfix, 1.20.60, 1.20.80, 1.20.81 Hotfix
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None
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Confirmed
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Windows
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743819
Summary:
When playing emotes, you can break blocks and jump, which creates incorrect animations. Most likely animations will need to be interrupted when breaking blocks and jumping.
Emotes behave correctly when the player sneaks, placing blocks and using items. The animation just stops.
Steps to reproduce:
- Change the camera to a third person.
- Take any block.
- Start any emote.
- Place blocks and jump.
Observed results:
When breaking blocks and jumping while an emote is playing, the animation will change and most often become incorrect.
Expected results:
The animation will be interrupted if the player starts breaking blocks and jumping.
- relates to
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MCPE-73956 Can still punch during emote
- Reopened