Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-151830

Some items do not render in the hands of villagers or wandering traders

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.19.20.22 Preview, 1.18.20.21 Beta, 1.18.2 Hotfix, 1.18.10, 1.18.12 Hotfix, 1.19.10
    • None
    • Confirmed
    • Windows
    • 708084

      Some items such as bows, crossbows, and tridents do not render in the hands of villagers.

      What I expected to happen was...:

      These items render normally.

      What actually happened was...:

      These items do not render.

      Steps to Reproduce:

      1. Create a world and set the game mode to creative.

      2. Build a house with a bed and a fletching table in it.

      3. Use a villager spawn egg or type:

      /summon villager

      in the chat to spawn a villager. 

      4. Wait for the villager to become a fletcher.

      5. Make multiple trades with the villager until level 2 is unlocked.

      6. Hold emeralds in front of the villager, he has a chance to hold a bow.

      -> The bow in his hand does not render.

      7. Make multiple trades with the villager until level 3 is unlocked.

      8. Hold emeralds in front of the villager, he has a chance to hold a crossbow.

      -> The crossbow in his hand does not render.

       

      This also happens when villagers are given bows, crossbows or tridents via commands.

      Type the following three commands in the chat:

      /replaceitem entity @e[type=villager] slot.weapon.mainhand 0 bow
      /replaceitem entity @e[type=villager] slot.weapon.mainhand 0 crossbow
      /replaceitem entity @e[type=villager] slot.weapon.mainhand 0 trident

      You will notice that none of them are rendered in the hands of villagers.

       

      This also happens to wandering traders.

      Type the following three commands in the chat:

      /replaceitem entity @e[type=wandering_trader] slot.weapon.mainhand 0 bow
      /replaceitem entity @e[type=wandering_trader] slot.weapon.mainhand 0 crossbow
      /replaceitem entity @e[type=wandering_trader] slot.weapon.mainhand 0 trident

      The result was the same as that of the villagers.

       

      This bug doesn't exist if you give them items that aren't bows, crossbows, or tridents. For example:

      /replaceitem entity @e[type=villager] slot.weapon.mainhand 0 stone

        1. 0.png
          0.png
          715 kB
        2. 1.png
          1.png
          784 kB
        3. 2.png
          2.png
          1.45 MB
        4. 3.png
          3.png
          1.57 MB
        5. 4.png
          4.png
          1.38 MB

            YutaYamamoto212 Yuta Yamamoto
            Votes:
            2 Vote for this issue
            Watchers:
            3 Start watching this issue

              Created:
              Updated:
              CHK: