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Bug
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Resolution: Unresolved
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None
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1.19.70.22 Preview, 1.19.40.23 Preview, 1.19.40.22 Preview, 1.19.30.21 Preview, 1.19.10.24 Preview, 1.19.10.23 Preview, 1.19.10.22 Preview, 1.19.10.21 Preview, 1.19.10.20 Preview, 1.18.33 Hotfix, 1.18.32, 1.19.0.31 Preview, 1.19.0.30 Beta, 1.19.0.29 Preview, 1.19.0.28 Beta, 1.19.0.27 Preview, 1.19.0.26 Beta, 1.19.0.21 Preview, 1.19.0.20 Beta, 1.18.30.23 Preview, 1.18.30.22 Beta, 1.18.20.30 Preview, 1.18.20.29 Beta, 1.18.2 Hotfix, 1.18.10, 1.18.30.30 Beta, 1.18.30.31 Preview, 1.18.12 Hotfix, 1.18.30, 1.18.31, 1.19.0, 1.19.2 Hotfix, 1.19.30.20 Preview, 1.19.11 Hotfix, 1.19.20, 1.19.30, 1.19.50.25 Preview, 1.19.41, 1.19.60, 1.20.62 Hotfix
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Confirmed
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Multiple
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779711
When the Runtime Identifier is set to a projection such as minecraft:arrow or minecraft:snowball, rotating the model on the add-on to the y-axis (using tp command) does not rotate normally.
However, when set to minecraft:armor_stand, it rotates normally on the y-axis.
Expected Behavior:
- The rendered model's y-axis rotation follows real y-axis rotation
Actual Behavior:
- The rendered model's y-axis rotation does not change
Steps to reproduce:
- Add an entity whose runtime identifier is minecraft:arrow
- Register an animation controller with a command for the entity to rotate on the y-axis
- Summon the entity
Test Files
- Video: https://drive.google.com/file/d/1aba6nBQiR0-2n9g81aV3NcOzAgfcdWc1/view?usp=sharing
- Addon: https://drive.google.com/file/d/1XgGW4uk9m8MyXrXwFR9oMpznjhDkIK41/view?usp=sharing
How To Test
- Make a world with this test addon
- /function init
- Type "/function test/start" while turning your head
- Keep an eye on the summoned entity.
- is duplicated by
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MCPE-179449 entity with snowball runtime id dont rotate
- Resolved