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  1. Minecraft (Bedrock codebase)
  2. MCPE-151312

Problem between Runtime-Identifier and y-axis rotation in addon command

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.19.70.22 Preview, 1.19.40.23 Preview, 1.19.40.22 Preview, 1.19.30.21 Preview, 1.19.10.24 Preview, 1.19.10.23 Preview, 1.19.10.22 Preview, 1.19.10.21 Preview, 1.19.10.20 Preview, 1.18.33 Hotfix, 1.18.32, 1.19.0.31 Preview, 1.19.0.30 Beta, 1.19.0.29 Preview, 1.19.0.28 Beta, 1.19.0.27 Preview, 1.19.0.26 Beta, 1.19.0.21 Preview, 1.19.0.20 Beta, 1.18.30.23 Preview, 1.18.30.22 Beta, 1.18.20.30 Preview, 1.18.20.29 Beta, 1.18.2 Hotfix, 1.18.10, 1.18.30.30 Beta, 1.18.30.31 Preview, 1.18.12 Hotfix, 1.18.30, 1.18.31, 1.19.0, 1.19.2 Hotfix, 1.19.30.20 Preview, 1.19.11 Hotfix, 1.19.20, 1.19.30, 1.19.50.25 Preview, 1.19.41, 1.19.60, 1.20.62 Hotfix
    • Confirmed
    • Multiple
    • 779711

      When the Runtime Identifier is set to a projection such as minecraft:arrow or minecraft:snowball, rotating the model on the add-on to the y-axis (using tp command) does not rotate normally.

      However, when set to minecraft:armor_stand, it rotates normally on the y-axis.

      Expected Behavior:

       - The rendered model's y-axis rotation follows real y-axis rotation

      Actual Behavior:

       - The rendered model's y-axis rotation does not change

      Steps to reproduce:

      1. Add an entity whose runtime identifier is minecraft:arrow
      2. Register an animation controller with a command for the entity to rotate on the y-axis
      3. Summon the entity

      Test Files

      How To Test

      1. Make a world with this test addon
      2. /function init
      3. Type "/function test/start" while turning your head
      4. Keep an eye on the summoned entity.

            namsic namsic
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              Created:
              Updated:
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