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  1. Minecraft (Bedrock codebase)
  2. MCPE-149440

Dungeon with 1.18 blending causing empty spawners.

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 1.18.0
    • None
    • Unconfirmed
    • iOS

      After blending a world from 1.17 to 1.18, dungeon spawners don’t load with a spawn egg in them.

      As you probably know, dungeon spawners are always supposed to spawn in hostile entities.

      It ended up with no entity spawning and no spinning mob animation inside. (Empty)

      If there are any old 1.17 worlds with unloaded dungeons that you have near the blending line that you could load up, or go onto a device without 1.18 installed, and get a world loaded with a dungeon outside the “blending boarder”, and update it to 1.18, add blending, and there. If you want a world with that my seed was -955714010 at -26 -51 26.

      Extra info if needed: The dungeon wasn’t a full cube shape with blocks above and below where they should be, like random blocks jutting out. I made a new world with the same seed just off of 1.18 and it looks normal, it was also a zombie spawner. I made a post on Redit with some of the images here:https://www.reddit.com/r/minecraftbugs/comments/r65l30/bedrock_118_zombie_spawned_not_working_with_extra/?utm_source=share&utm_medium=ios_app&utm_name=iossmf As I said before, probably a blending issue because of the weird shape. Third image on full 1.18 seed, the rest with blending.

            RabdomUser Ryan Carstensen
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