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Bug
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Resolution: Duplicate
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None
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1.17.41 Hotfix
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None
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Unconfirmed
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iOS
For some reason even on render distances like 56 some blocks get aggressively culled on the X direction, going forward or backwards in the X direction blocks reappear one row at a time not in chunks.
Oddly it seems that at night it’s slightly better I imagine the game is too aggressively culling blocks that are supposed to be behind fog? It’s not noticeable on low render distances like 16 however.
- duplicates
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MCPE-64143 Render distance lower on x-axis than z-axis
- Resolved