• Icon: Bug Bug
    • Resolution: Incomplete
    • None
    • 1.17.41 Hotfix
    • None
    • Unconfirmed
    • Xbox

      Issue Context
      So I created a scoreboard system that manages a custom currency called "Sky Coins", the issue is with the cactus data (see recreation steps). There are issues with the game understanding the data for cactus and it is causing systems to break.

      Steps to reproduce

      1. Place any solid block.
      2. Place any pressure plate on top of the solid block.
      3. Command Block A: Repeat, Unconditional, Needs Redstone
        /clear @p[x=~,y=~,z=~,r=2] cactus 0 1
      4. Command Block B: Chain, Conditional, Always Active
        /scoreboard players add @p[x=~,y=~,z=~,r=2] SkyCoins 5

      Expected outcome
      Cactus should be cleared from player inventory when stood on the pressure plate then 5 coins should be given to the player for each 1 cactus that is cleared.

      Actual outcome
      The system usually follows the expected outcome but every now and then I get complaints from players about it not working and upon testing this seems to be an issue with the cactus data. Perhaps there is a bug that causes farmed cactus to have a different data value than the cactus from the creative menu or the "/give" command? Unfortunately, I am unsure on how to forcibly make the outcome not work, it seems to be random from the testing I've done. This is not the first time this has occurred, it happened a lot with the cactus on a previous map I made.

            PRO X SNIPEZ 30 xSnipez3
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              Created:
              Updated:
              Resolved: