Villages in the latest beta break terrain and segment roads in big square chunks much more than in previous versions, even when it doesn't seem like terrain would even intersect the structure.
Land under structures is a solid cube of dirt most of the time, roads over water aren't fully replaced by planks and will generate a few bits of dirt path every few blocks.
This is likely a result of the change in this beta that makes village structures remove less of the terrain.
Seed and coordinates in the screenshots.
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