Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-144629

Ravines/canyons don't adapt smoothly to the deepslate transition layer

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Fixed
    • 1.18.0.21 Beta, 1.18.0
    • 1.18.0.20 Beta, 1.17.40
    • None
    • Unconfirmed
    • Multiple

      The ravine is one of the old cave carvers that generates in 1.18. However, when it intersects with the stone/deepslate transitions, it has a weird base where the ravine doesn't adapt smoothly to the transition to deepslate, resulting in an odd ravine base generation that looks like an exposed deepslate layer at the bottom of the ravine.

      Step to Reproduce
      1. Use seed -25386546
      2. Go to 162 8 12

      Expected Result
      The ravine generates its base properly, even when intersecting with stone/deepslate transition layer.

      Observed Result
      The ravine doesn't adapt to deepslate transitions, resulting in a weird base at the bottom of the ravine.

            MCPE4theBeacon [Helper] lillybeacon
            Votes:
            6 Vote for this issue
            Watchers:
            1 Start watching this issue

              Created:
              Updated:
              Resolved: