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Bug
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Resolution: Fixed
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1.17.11 Hotfix, 1.17.30, 1.17.32, 1.17.40, 1.18.0
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None
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Confirmed
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Multiple
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634240
Steps to reproduce
- Set render distance to 8 and turn on the autosave icon in video settings.
- Create a world with seed 74407, simulation distance 6, and coordinates enabled.
- /tp 620 100 736
- Make a pillar to mark your location so that it is visible while flying.
- Fly westward for about 50-100 blocks (-X), then back toward your pillar.
- While the autosave icon is on (showing that autosave is happening), fly past your pillar heading eastward (+X) until you arrive at the outpost.
Expected result
Outpost generates one iron golem in each cage, and one squadron of pillagers.
Observed result
Outpost generates more than one iron golem and more than one squadron of pillagers. See How to duplicate structure mobs.mp4.
Description:
It seems that too many mobs are spawning at some outposts I had:
6 pillager captains
about 30 regular pillagers
8 iron golems ( 2 cages had 4 each)
I’m not too sure how to reproduce this one as it doesn’t always happen I’m using an xbox series x and playing multiplayer.
- is duplicated by
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MCPE-143393 Raid towers are spawning hundreds of pillagers
- Resolved
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MCPE-145766 Pillager mass
- Resolved
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MCPE-149743 Iron golem spawns in the cages at pillager outposts is too high. About 5 or 6 per cage instead of 1-2
- Resolved
- relates to
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MCPE-23416 No chests in desert or jungle temple
- Resolved
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MCPE-182745 Mansions can over-spawn illagers
- Open
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MCPE-11908 Some Trees' Leaves/Logs get cut off at chunk borders prior to world generation
- Reopened
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MCPE-48622 Corridor chests sometimes won’t generate in Stronghold
- Resolved
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MCPE-97295 Nether Fortresses Not Generating Blaze Spawners
- Resolved