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Bug
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Resolution: Fixed
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0.14.0, 0.14.1, 0.14.2, 0.14.3, 0.15.4, 1.0.2, 1.0.3
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Confirmed
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Tablet - iOS - iPad 3
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56654
Everyone knows that mobs cannot spawn on top of bottom-half slabs. But in this specific case mobs hardly spawn at all below solid opaque blocks with a bottom-half slab on top of it. This somewhat relates to MCPE-12422 and now-fixed MCPE-11112 but is clearly not the same.
Steps to reproduce:
- Build a 12x12x3 spawn chamber out of any kind of solid opaque blocks.
- Optionally place tripwire and redstone lamps to ease observing mobs inside it.
- Take 24 blocks away from it and wait 10 seconds or so.
- Observe that mobs start to spawn in the chamber.
- Now cover the roof of chamber with any kind of bottom-half slabs.
- Take 24 blocks away from it and wait for mobs again.
- Observe that the spawn rate has severely reduced. Now it takes several tens of minutes to spawn even a single mob.
What I expected:
Slabs on the roof do not affect the spawn rate at all.
Note that the inner height of spawn chamber needs to be 3 blocks or higher in order to trigger this bug. If it's only 2 blocks high, slabs don't affect the spawn rate as expected.
- is duplicated by
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MCPE-19950 Slabs let all light through
- Resolved
- relates to
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MCPE-11112 Hostile mobs don't spawn underground during day
- Resolved
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MCPE-14467 Hostile mobs are spawning on/in transparent blocks like slabs, fences, glass, etc.
- Resolved
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MCPE-16077 Mobs spawn everywhere
- Resolved
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MCPE-12422 Vertical distance is ignored by the hostile mobs spawning rule
- Resolved