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Bug
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Resolution: Duplicate
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None
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1.17.30.23 Beta
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Unconfirmed
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Windows
Certain chunks in mountains incorrectly cull despite being directly visible to the player from a certain distance. Upon moving closer they are rendered in correctly. I have a screenshot attached of what this looks like, and this occurs regardless of having Ray Tracing activated or not.
Steps to Reproduce:
- Create a world in beta 1.17.30.23 with the new generation activated through the Caves & Cliffs experiment toggle, with the seed 2047979162
- Enter the world and go to the coordinates -1480, 250, -1037 and look at the mountains below
Observed Results:
Specific chunks in the mountains are culled despite being in a direct line of sight to the player. Upon moving within a much closer distance to them they will begin to render.
Expected Results:
Since the player camera has a direct line of sight to these chunks, they should not be culling.
- duplicates
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MCPE-127565 Powder snow becomes invisible when viewed from a distance
- Resolved