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  1. Minecraft (Bedrock codebase)
  2. MCPE-136964

Event entity_acquired_item does not fire in multiple cases

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Details

    • Bug
    • Status: Resolved
    • Resolution: Awaiting Response
    • 1.17.10
    • None
    • None
    • Unconfirmed
    • Windows

    Description

      Hello, I have been testing various server events listed as part of the scripting API, and I noticed that there are several cases where entity_acquired_item does not fire when it should.

      The following item acquisition events do not fire when listening for this event:

      • Crafting an item
      • Picking up an item from a chest
      • Trading with a villager or merchant

      As far as I could tell, only the pick_up acquistion event makes this server event fire. This seems like a bug since multiple acquisition types are suggested to be available for the acquisition_method property of the event data, and the documentation explicitly lists villager trading as an example of when this event should fire.

      Sample code for testing (server script):

      const acquireItemSystem = server.registerSystem(0, 0);
      acquireItemSystem.initialize = function() {
        this.listenForEvent('minecraft:entity_acquired_item', eventData => this.onItemAcquired(eventData));
      }
      acquireItemSystem.onItemAcquired = function (eventData) {
        this.sendChatMessage(`Entity ${eventData.data.entity.id} acquired item ${eventData.data.item_stack.item} via ${eventData.data.acquisition_method}`);
      }
      acquireItemSystem .sendChatMessage = function (message) {
          let eventData = this.createEventData("minecraft:display_chat_event");
          if (eventData) {
              eventData.data.message = message;
              this.broadcastEvent("minecraft:display_chat_event", eventData);
          }
      };
      

       

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            eigenmishi Marisha Parker
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              Updated:
              Resolved: