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Bug
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Resolution: Won't Fix
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None
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1.17.20.23 Beta, 1.17.20.22 Beta, 1.17.10, 1.17.41 Hotfix, 1.18.0
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None
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Confirmed
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Windows
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891844
I Was Playing around with some resource pack files and I noticed that models don't have to use "box_UV" anymore, So I made a pack that uses a model uses the new "uv_scale" option in the "mobs.json" (the file that holds the models for the Player.) I later found out that it didn't work, not because I made a mistake, the game just doesn't register it.
Basically, the "uv_scale" option in the geometry for models does not work correctly, on curtain models at least. The Player can not use it, making the UV be set to 0,0 and the size of the cube. Making it impossible to do a lot of stuff with 3d-models.
and you can see in the screenshots below, the game did register the model correctly, it just didn't UV map it using the given arguments.
Minor addition:
doing 128x128 textures with players seems to break the ability to use "per face uv" at all
Steps to Replicate This Bug:
- Download the attached resource pack I created (Alternatively you can make your own, changing the "player.entity.json" to match a model in "mobs.json" of a model that uses "uv_scale".)
- Enable the pack within the game.
- Load up any Single Player World, While using a "Character Creator" Skin. (Multiplayer Worlds do work it's just easier to see.)
- Hit F5 or Pause the game to Observe the Player's Model.
Expected Result:
The screenshot Below labeled "ExpectedBedrock" Front/Back of Skin Respectively.
Observed Result:
** The Screenshot below labeled "ErrorBedrock."