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Bug
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Resolution: Fixed
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1.17.20.23 Beta
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Confirmed
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Multiple
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580921
Summary:
If a block is placed next to or above a waterlogged block, or a bucket is used to change the waterlogged state of a block (placing or removing water), then a ghost version of the base block appears client-side. This causes many errors (incomplete list):
- For beds and double chests, this only occurs when one half of the block is waterlogged.
- If the entire bed and double chest are waterlogged, the blocks themselves stop rendering instead.
- When water disappears on affected blocks, entering the space plays the water splashing sound once instead of twice (unintended, yet useful:
MCPE-126671). - When water disappears on affected blocks, entering the space allows the client to move at full walking speed.
- Trying to break an affected block will fail once, even in creative mode (in survival mode, the breaking textures appear, but resets once).
- Using a sticky piston to retract an affected block moves the server-side block, but also keeps the client-side ghost block in the original space.
- If the base (not head) of an extended sticky piston is affected, then placing a movable block on the piston head, attempting to break the piston base once, and deactivating the piston, causes the client to crash.
Steps to Reproduce (When using a water bucket):
- Dig a 1 block deep hole
- Place a waterloggable block in the hole
- Waterlog the block
- Dig a 2 block wide, 1 block deep hole
- Place a bed or double chest in the hole
- Waterlog the bed or double chest
Observed Results:
At step 3, the water renders for a split second and then stops rendering.
At step 6, the bed and double chest stop rendering.
Expected Results:
The water, bed, and double chest should all render correctly.
Steps to Reproduce (When placing blocks):
- Navigate to a flat area
- Break one block in the ground
- Place water in the space
- Place a waterloggable block in the space (lever, stair, sign, slab, ladder, carpet, or another if desired)
- Place any block above or horizontally adjacent to the space
Observed Results:
The water disappears.
Expected Results:
The block appears submerged in a water source.
Video:
Minecraft 2021-07-23 13-53-44.mp4
Minecraft 2021-07-23 13-54-13.mp4
https://youtu.be/5EpK6FiLSo8
Keywords for search: disappear invisible show appear
- is duplicated by
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BDS-14654 Can't waterlog blocks
- Resolved
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MCPE-136599 Questions about the latest beta
- Resolved
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MCPE-136603 waterlogged blocks doesn't render the water source.
- Resolved
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MCPE-136635 Waterlogging a piston cause the piston arm to unrender
- Resolved
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MCPE-136711 bug water and trapdoor
- Resolved
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MCPE-136728 Water logged water wont display
- Resolved
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MCPE-137115 Cannot break blocks after being water/snowlogged
- Resolved
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MCPE-137268 Waterlogging slabs, stairs, doors doesnt show any textures of waters
- Resolved
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MCPE-137332 Broken water texture
- Resolved
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MCPE-137484 Water does not shine
- Resolved
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MCPE-137513 Breaking bed under water crashed the game
- Resolved
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MCPE-137734 Water glitch
- Resolved