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  1. Minecraft (Bedrock codebase)
  2. MCPE-136508

Loading An Exported Structure in The Same World Fails-----Not Available

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    • Icon: Bug Bug
    • Resolution: Incomplete
    • None
    • 1.17.10
    • None
    • Unconfirmed
    • Windows

      What happened and observed results.

      1.I find that villagers might still disappear after being named and well protected,so I use structure blocks to backup them.I save them as mcstructure files.Then,I made them in a behavior pack and enabled it in the original map.However,when I tried to load them in the map,it didn't work.The load button flickered once,but finally disabled.I tested for a few times and confirmed it must be a bug.The following is a series of tests.

      2.TEST ONE  FAILED

      Some structures are exported as mcstructure files from map A and are packed into a behavior pack.The behavior pack and activate it in map A.For example,I pick a structure named Cottage and input its name into the structure block in load mode.When I press the ENTER to finish the input,the load button as well as the export button flickers once but finally disabled.Then,I input a structure name that does not exist,the two button do not flicker and keep disabled.The difference between trying to load an existing structure and load an inexistent structure is whether the load button and export button(in loading mode) flicker.This test is trying to export and load structures in ONE map and FAILS.

      3.TEST TWO SUCCEEDED

      Some structures are exported as mcstructure files from map A and are packed into a behavior pack.There is a new map with a different seed named map B.The behavior pack is activated in map B.The result is any structure in the pack can be loaded well in map B.The test of load structures in another world succeeds.

      4.TEST THREE SUCCEEDED

      Some structures are exported as mcstructure files from map A and are packed into a behavior pack.I create a map B with the same seed as map A.The behavior pack is activated in map B.The result is any structure in the pack can be loaded well in map B.The test of load structures in another world which has the same seed as map A succeeds.

      5.TEST FOUR SUCEEDED

      Some structures are exported as mcstructure files from map A and are packed into a behavior pack.My friend creates a map B with the same seed as map A and sends it to me.I import the world and activate the behavior pack.The result is any structure in the pack can be loaded well in map B.The test of load structures in another world which comes from another PC and has the same seed as map A succeeds.

      Expected results.

      Structures exported from map A should be able to be loaded into map A itself.This is the expected result.However the TEST ONE shows that it does not work like that.In my opinion,it is unreasonable.

      I will appreciate it if you could check it as soon as possible.

       

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            Herobrine_Nepal Herobrine_Nepal
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              Created:
              Updated:
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