-
Bug
-
Resolution: Works As Intended
-
None
-
1.17.10, 1.19.20
-
None
-
Confirmed
-
Windows
-
579161
The query q.equipment_count does not count items equipped to either a mob’s main hand or its off-hand.
Steps to reproduce
- Load a world with Test Mob.mcpack. This pack adds an animation to bats that makes them spawn a codfish when q.equipment_count is 1 or greater.
- Spawn a bat and run /replaceitem entity @e[type = bat] slot.weapon.mainhand 0 iron_sword
- Spawn a bat and run /replaceitem entity @e[type = bat] slot.weapon.offhand 0 shield
- Spawn a bat and run /replaceitem entity @e[type = bat] slot.armor.head 0 golden_helmet
Expected result
Each bat spawns a codfish.
Observed result
The bats in steps (2)-(3) do not spawn codfish. Only the bat in step (4) spawns a codfish.
- discovered while testing
-
MCPE-133485 Mobs don't drop extra experience when wearing armor or holding a weapon/tool
- Open
- relates to
-
MCPE-150620 "enable_attachables" only hide bow instead of any items
- Resolved