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Bug
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Resolution: Unresolved
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None
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1.21.50.24 Preview, 1.20.30.22 Preview, 1.17.40.21 Beta, 1.17.0, 1.18.2 Hotfix, 1.19.0, 1.19.2 Hotfix, 1.19.30, 1.19.41, 1.19.51, 1.19.73, 1.19.80, 1.19.81 Hotfix, 1.20.0, 1.20.1 Hotfix, 1.20.12 Hotfix, 1.20.15 Hotfix, 1.20.50.23 Preview, 1.20.50.24 Preview, 1.20.41 Hotfix, 1.20.51 Hotfix, 1.20.73 Hotfix, 1.21.0, 1.21.2 Hotfix, 1.21.30, 1.21.31 Hotfix, 1.21.40, 1.21.41 Hotfix
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Confirmed
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Windows
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450554 461772
When placing or holding a banner, the model does not render with patterns except for a small darker border around the left and top edge with a black pixel in the corner. This also applies to banners without patterns and the ominous banner. The wood texture for the "stand" only renders on ominous banners but is a bit off with a black line. Although I do usually use a custom RTX pack, using an official NVIDIA packs creates the same issue.
Steps to Reproduce:
1. Download the example addon below
2. Install it how you would install all other addons (click on it for windows 10)
3. Create a new world
4. Activate resource pack
5. Load world
6. Place ominous banner, plain banner, and a banner with a pattern
7. Toggle on Ray-Tracing
8. Observe results
Observed Results:
Placing the banner with Ray-Tracing on breaks the banner texture to some sort of default texture.
Expected Results:
Placing the banner with Ray-Tracing on should load the banner as it would without Ray-Tracing.
- is duplicated by
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MCPE-142874 Illager Banner is White after placing
- Resolved
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MCPE-150887 Illager Banner Texture white in RTX
- Resolved
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MCPE-151769 Banner designs longer appear when using RTX
- Resolved
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MCPE-158809 Custom Banners Don’t Appear with RTX On
- Resolved
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MCPE-166802 Flag pattern disappears when RTX is enabled
- Resolved
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MCPE-174514 Banners with RTX
- Resolved
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MCPE-184382 Banner Textures don't work on RTX
- Resolved
- relates to
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MCPE-133050 Banner displays a random pattern with specific resource packs applied with Ray Tracing
- Open