Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-130350

Banner patterns don't render with RTX enabled

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.21.50.24 Preview, 1.20.30.22 Preview, 1.17.40.21 Beta, 1.17.0, 1.18.2 Hotfix, 1.19.0, 1.19.2 Hotfix, 1.19.30, 1.19.41, 1.19.51, 1.19.73, 1.19.80, 1.19.81 Hotfix, 1.20.0, 1.20.1 Hotfix, 1.20.12 Hotfix, 1.20.15 Hotfix, 1.20.50.23 Preview, 1.20.50.24 Preview, 1.20.41 Hotfix, 1.20.51 Hotfix, 1.20.73 Hotfix, 1.21.0, 1.21.2 Hotfix, 1.21.30, 1.21.31 Hotfix, 1.21.40, 1.21.41 Hotfix
    • Confirmed
    • Windows
    • 450554 461772

      When placing or holding a banner, the model does not render with patterns except for a small darker border around the left and top edge with a black pixel in the corner. This also applies to banners without patterns and the ominous banner. The wood texture for the "stand" only renders on ominous banners but is a bit off with a black line. Although I do usually use a custom RTX pack, using an official NVIDIA packs creates the same issue.

      Steps to Reproduce:
      1. Download the example addon below
      2. Install it how you would install all other addons (click on it for windows 10)
      3. Create a new world
      4. Activate resource pack
      5. Load world
      6. Place ominous banner, plain banner, and a banner with a pattern
      7. Toggle on Ray-Tracing
      8. Observe results

      Observed Results:

      Placing the banner with Ray-Tracing on breaks the banner texture to some sort of default texture.

      Expected Results:

      Placing the banner with Ray-Tracing on should load the banner as it would without Ray-Tracing.

            SheepCoIndustries ÞeSheepMan
            Votes:
            97 Vote for this issue
            Watchers:
            46 Start watching this issue

              Created:
              Updated:
              CHK: