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Bug
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Resolution: Fixed
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None
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1.19.10.20 Preview, 1.17.20.22 Beta, 1.17.10, 1.17.10.22 Beta, 1.17.10.21 Beta, 1.17.10.20 Beta, 1.16.221 Hotfix, 1.18.31
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None
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Confirmed
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Windows
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550629
The bug
When the player logs into the game, animation controllers start running. If any has a command in the default state, the commands run correctly but cannot find the player. This is a weird contradiction because the player clearly exists enough to run its animations, but selectors can't find it. This can break all kinds of stuff.
How to reproduce
- Download and open the attached world
- Open chat
Expected result
[yourname] at-s: yourname [yourname] at-a: yourname
Actual result
[yourname] at-s: [yourname] at-a:
Notes
For reference, here is the animation controller used:
{ "format_version": "1.10.0", "animation_controllers": { "controller.animation.init": { "states": { "default": { "on_entry": [ "/say at-s: @s", "/say at-a: @a" ] } } } } }