Resolution: Cannot Reproduce
Affects Version/s: 22.214.171.124 Beta, 126.96.36.199 Beta, 188.8.131.52 Beta, 184.108.40.206 Beta, 220.127.116.11 Beta, 18.104.22.168 Beta, 22.214.171.124 Beta, 126.96.36.199 Beta
Fix Version/s: None
Platform:Windows 10 - PC
After changing Minecraft URL to get VR working via "minecraft://mode/?OpenXR=true". The game will crash after a few mins in the main menu due to a massive memory leak. I got to play for about 5 mins until all 32Gb of my system ram was filled up and crashed.
This has nothing to do with Oculus version of Minecraft. I'm talking about Steam VR/OpenXR with memory leak. so don't mention this is the same problem as MCPE-16946 . The MCPE-16946 Talks about the game not opening and a completely different than a memory leak crash.
The game opens just fine but once your in the main menu of Minecraft. The memory usage will just keep going up until you run out of system memory. Then everything crashes due to the memory leak. I made a video showing the crash and have an on screen resource manger to watch the ram keep going up and up until the game crashes.
VR: Valve Index
CPU: AMD Ryzen 9 5900x
GPU: Nvidia RTX 3080
Memory: 32Gbs @3600 MHz
Storage: Samsung 980 Pro NVME 1TB
Edit: Still Memory Leak Crash in the latest beta build 188.8.131.52
Edit 2: Also show some love to MCPE-128724 for Valve index knuckles/controller support!
Edit 3: Seems Fixed with the latest beta or changing SteamVR to beta version fixed my memory leak issue.
Edit 4: Now I'm crashing when loading into my singleplayer world. atleast its not a memory leak at this point...