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  1. Minecraft (Bedrock codebase)
  2. MCPE-127757

Goat ram impact sounds doesn't use impact3 sounds

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Fixed
    • Affects Version/s: 1.17.10, 1.17.10.22 Beta, 1.17.10.21 Beta, 1.17.0.58 Beta, 1.17.0.56 Beta, 1.17.0.54 Beta, 1.17.0
    • Fix Version/s: 1.17.20.22 Beta, 1.17.30
    • Labels:
      None
    • Confirmation Status:
      Confirmed
    • Platform:
      Multiple
    • ADO:
      527742

      Description

      Summary
      The goat's ram impact sounds only play two sounds in-game because impact2 sound was mentioned twice in the sound_definitions JSON files, causing impact3 to be not played in-game at all.

      "mob.goat.ram_impact": {
            "category": "hostile",
            "sounds": [
              {
                "name": "sounds/mob/goat/impact1",
                "volume": 0.8
              },
              {
                "name": "sounds/mob/goat/impact2",
                "volume": 0.8
              },
              {
                "name": "sounds/mob/goat/impact2",
                "volume": 0.8
              }
            ]
          },
          "mob.goat.ram_impact.screamer": {
            "category": "hostile",
            "sounds": [
              {
                "name": "sounds/mob/goat/impact1",
                "volume": 0.8
              },
              {
                "name": "sounds/mob/goat/impact2",
                "volume": 0.8
              },
              {
                "name": "sounds/mob/goat/impact2",
                "volume": 0.8
              }
            ]
          },
      

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            Reporter:
            MCPE4theBeacon [Helper] MCPE4theBeacon
            Votes:
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            5 Start watching this issue

              Dates

              Created:
              Updated:
              Resolved:
              CHK: