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Bug
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Resolution: Fixed
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1.17.10, 1.17.0.54 Beta
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None
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Confirmed
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Multiple
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499789
The location of the initial player spawn can change significantly when 'Caves and Cliffs' experimental gameplay is toggled on. No matter where the spawn is without the toggle, with it the spawn was always near on a gridpoint near 0,0 (most seemed to be -32, Y, 0 or -32, Y, -32 but there were a couple like 64, Y, 0)
- is duplicated by
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MCPE-135045 Spawn point changed
- Resolved
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MCPE-135054 Stronghold Below in the Seed Picker is Broken
- Resolved
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MCPE-135264 The World Spawn changed when 'Caves&Cliffs' is toggled on
- Resolved
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MCPE-135816 Spawn pont is messed up
- Resolved