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  1. Minecraft (Bedrock codebase)
  2. MCPE-127437

Villager Mechanics and Iron Golems

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 1.16.221 Hotfix
    • None
    • Unconfirmed
    • Windows

      So I've spent the last week researching and troubleshooting villager and Iron golem Mechanics. The rules for Bedrock Iron golem spawning is extremely problematic. I understand the number of beds, the number of villagers, 75% of villagers having to work, etc. the problem is with the movement of the village center and villagers not staying linked to beds and work stations, or bells. I meticulously built a village in creative with my first bed, workstation, and bell at the very center of where I wished for golems to spawn in a 16x6x16. After which I placed each villager individually with their own bed, workstation in their own "room" where they could sleep and work. 20 villagers, 20 beds, and work stations. I waited for each to link to their specific bed and station before adding another. Yet I still had problems with them unlinking and shifting village center. The bell in bedrock is worthless, and once one villager becomes unlinked it is a cascade of problems that can only be temporarily resolved by removing all villagers and villager tech and starting from scratch. Java, you can break bell and replace to recenter village. Why not in bedrock?  It will not reliably change the village center and It seems as though the new center is chosen at random in relation to the beds.  I can reliably build iron farms in Java, and used to be able to in bedrock.  please provide in 1.17 or sooner a fix to the bell/bed issue. I searched the reports for about 15 minutes to see if there is another report but I did not find this specific issue listed, yet I have seen many youtubers face this same problem. 

            leanderxo Billy Greene
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