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Bug
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Resolution: Duplicate
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None
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1.17.0.52 Beta
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None
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Unconfirmed
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Android
Summary:
Flowing fluids such as water or lava do not render properly below y=0
Expected results:
the visual of water or lava should be the same as it is flowing normally above y=0
Observed results:
The visual of the flow appears like it is a striped flouting source blocks
Steps to reproduce:
1.find or place a water/lava source block underground above or below y=0 as long as long as it flows Below y=0
2.watch the water/lava flows below y=0
Notes:
I'm Not sure if this bug also in windows 10 edition because of the render engine
- duplicates
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MCPE-126658 Lava and water only render their top texture when below Y=0
- Resolved