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Bug
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Resolution: Unresolved
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None
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1.19.60.22 Preview, 1.19.50.22 Preview, 1.19.50.21 Preview, 1.19.10.23 Preview, 1.19.10.22 Preview, 1.17.40.21 Beta, 1.17.40.20 Beta, 1.17.30.25 Beta, 1.17.30.23 Beta, 1.17.11 Hotfix, 1.17.10.23 Beta, 1.17.0.50 Beta, 1.17.0, 1.17.30, 1.18.30.30 Beta, 1.19.0, 1.19.40, 1.19.50, 1.19.83 Hotfix
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None
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Confirmed
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Multiple
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515690
Some transparent blocks and entity shadows glitch out when looked at from far away.
How to reproduce: Use a spyglass or low FOV and look at something like a tree far away with a high enough render distance.
What should happen: It looks clear and normal as if you are standing next to it.
What happens: It glitches out and looks strange.
Video of this issue: https://1drv.ms/v/s!AtRG9IMXYTSSiD0hwM_pUZmgv1aQ
- is duplicated by
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MCPE-153453 Texture flickering
- Resolved
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MCPE-157815 Non-solid blocks have glitchy textures(Z-fighting) when watching from a long distance using spyglass
- Resolved
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MCPE-163764 Translucent blocks have textures in a wrong position
- Resolved
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MCPE-164817 Some distant blocks have bad rendering performance
- Resolved
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MCPE-171115 Tallgrass Renders Strangely in the Distance
- Resolved
- relates to
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MCPE-124841 Render distance of partially transparent blocks is about half of render distance setting
- Reopened