-
Bug
-
Resolution: Unresolved
-
None
-
1.16.230.54 Beta
-
None
-
Confirmed
-
Windows
-
503945
Steps to Reproduce:
- Place a dispenser
- Place a block 1 block away from the dispenser
- Place fire charges in the dispenser
- Activate the dispenser
Observed Results:
The game crashes when the fire charge hits the block.
Expected Results:
The game should not crash.
Original Description:
On an slightly elevated field I put down a dispenser put a stack of charge in it and pointed it horizontally into the horizon, I put a lever and flick it a few times and once those fire charges hit the edge of the render distance the game lags for 2 seconds and the game crashes immediately and shuts down.
Additional Information, my render distance were 22 chunks, I have not tried shooting the charges vertically, and I'm on an experimental infinite world with the caves and cliffs height limit.
Edit: I did additional testing, when on 10 render distance, the moment I shot one fireball horizontally the game crashed. I also tried firing vertically upward, the game didn't crash, but when vertically downward, the game immediately crashed. I tested the fire charge in a flat world, same results were shown.