220.127.116.11 Beta, 18.104.22.168 Beta, 22.214.171.124 Beta, 1.17.11 Hotfix, 1.17.10, 1.17.1 Hotfix, 1.16.220, 1.17.0, 1.17.30, 1.17.32, 1.17.34, 1.18.1 Hotfix, 1.18.12 Hotfix
Many partially transparent blocks stop rendering at about 1/2 of render distance on land in the overworld. In particular, this affects blocks that apply transparency to portions of the block’s collision box. It seems that beyond the threshold distance the entire texture of the block gets replaced by transparency.
Note: blocks that overlay a texture based on tile entity data, such as beds, chests, and pistons, behave differently. Tile entities seem to follow the entity render distance of 70 regardless of the render distance selected in settings. That behavior is not the subject of this report.
- On land in the overworld, place blocks that have partially transparent textures, such as flowers, iron bars, ladders, etc. (Do not use blocks with tile entity textures like beds and chests—see note above.)
- Move away from the blocks.
All blocks render up to render distance.
The partially transparent blocks disappear at around 1/2 of render distance.
|Grass, ferns, flowers|
|Sugarcane||Does not disappear, but normally transparent part becomes solid green.|
|Nether sprouts and roots|
|Leaves||Do not disappear, but lose their transparency (as if fancy leaves is disabled).|
|Vines (all types)|
|Cactus||Does not disappear, but solid beige spine color covers the corners.|
|Kelp||Does not disappear, but normally transparent part becomes solid green.
|Rails (all types)|
|Redstone torch||Does not disappear, but normally transparent part becomes solid black.|
|Soul torch||Does not disappear, but normally transparent part becomes solid black.|
|Campfires||Does not disappear, but normally transparent part becomes solid black.|