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Bug
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Resolution: Unresolved
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None
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1.19.40.20 Preview, 1.19.10.20 Preview, 1.18.30.22 Beta, 1.18.10.28 Beta, 1.17.10.22 Beta, 1.17.10.20 Beta, 1.17.0.52 Beta, 1.16.230.52 Beta, 1.16.220, 1.16.61 (PS4), 1.16.221 Hotfix, 1.17.0, 1.17.2 Hotfix, 1.18.12 Hotfix, 1.18.31, 1.19.0, 1.19.22 Hotfix, 1.19.60, 1.20.10, 1.20.31 Hotfix, 1.20.51 Hotfix, 1.21.30.24 Preview, 1.21.44 Hotfix
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None
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Confirmed
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Multiple
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501682
Step to Reproduce
1. Make a tall tower of blocks
2. Drop any mobs except the ones that don't take fall damage/flying mobs
---> They take fall damage before they even hit the ground.
Original Description
When dropping a turtle from a great height, the turtle will die long before reaching the ground
- is duplicated by
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MCPE-101244 Mob falling collision
- Resolved
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MCPE-124931 Llama dies in the air
- Resolved
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MCPE-131008 Mobs die in the air
- Resolved
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MCPE-132644 Lava set wrong
- Resolved
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MCPE-152983 mob dies on the wrong block when it falls from a height
- Resolved
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MCPE-153563 Mobs falling from a height die before they hit the ground
- Resolved
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MCPE-173219 Slime Damage
- Resolved
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MCPE-173393 Mobs take fall damage before hitting ground
- Resolved
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MCPE-177702 Mobs take fall damage before even touching the ground
- Resolved
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MCPE-186116 Other entities fall slower than player
- Resolved
- relates to
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MCPE-166739 Falling items further away have desync
- Open
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MCPE-101102 Entities farther away have choppy movement
- Open
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MCPE-109423 Projectiles hit their target a few blocks before they should
- Open
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MCPE-138060 Slime and magma cube particles are too high
- Open
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MCPE-147691 Items and mobs can sometimes bounce when dropped from a big dripleaf
- Open
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MCPE-179969 Models lag in following entities
- Open
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MCPE-151881 Fireworks exploding applies damage at (visually) inconsistent distances
- Reopened
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MCPE-156420 Falling blocks have choppy animation (again)
- Reopened
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MCPE-152485 Falling or flying through floating water sometimes doesn't reset fall damage
- Resolved