-
Bug
-
Resolution: Unresolved
-
None
-
1.17.20.20 Beta, 1.17.0.54 Beta, 1.17.0.52 Beta, 1.17.0.50 Beta, 1.16.230.50 Beta, 1.17.2 Hotfix, 1.18.30, 1.20.40.22 Preview, 1.20.30, 1.21.41 Hotfix
-
Confirmed
-
Multiple
-
498840
The issue
Glow lichens only have a single block state, multi_face_direction_bits, which is basically a glorified damage value, merging all of the properties of the block into a single value which pretty much defeats the purpose of block states. Consequences of this include:
- It's unnecessarily difficult to place a glow lichen in the configuration you want with commands
- It's impossible to detect a glow lichen in a specific direction, since you have to specify the entire bit field
- Issues like
MCPE-122599 - Java disparity
Java does this with six different true/false block states, one for each direction.
How to reproduce
/setblock ~ ~ ~ glow_lichen["north":true,"east":true]
→ Error
Expected result
Glow lichen is placed with lichen on the north and east faces of the block
- relates to
-
MCPE-187761 Sculk Vein block states are weird/not java parity
- Open