This bug report is a parity issue with Java.
Hitbox warped fungus not the same as in java versions.
Java: 9 pixels high and 8 pixels on the sides (4 pixels off the edge).
Bedrock: ~9,1 pixels high and 7,5 pixels on the sides (~4,1 pixels off the edge).
*in the bedrock version, the hitbox is imprecise as it does not split the pixel.
It is necessary to increase the sides to a pixel, and reduce the height (also so that there is a whole pixel).
The hitbox slightly affects block access. And practically only on the visual part of the game.
Steps to reproduce:
- Place warped fungus.
- Take a look at the dimensions of the hitbox.
The hitbox starts and ends not at the edge of the pixel, but at its beginning.
The hitbox of the blocks must be the same.