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Bug
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Resolution: Invalid
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None
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1.16.210
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None
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Unconfirmed
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Xbox
I'm playing bedrock on an Xbox one and I've encountered numerous issues regarding unplayable lag and generally buggy gameplay.
Regarding lag: I recently died twice from situations that felt out of my control, both from "fall damage". Once from I was simply flying through the open nether. The chunks appeared to be fully loaded for quite a bit in front of me, but suddenly I'm dead on top of a crimson tree roughly 30-35 blocks below me when I hadn't hit anything or flown down to it. I could maybe get past it if I wasn't wearing Feather Falling IV and at full health. The second time was going through a a Nether Portal to get back to my stuff. I'm standing on flat ground, in broad daylight, and suddenly I "fell to my death" granted I was on half health from rushing to get back, but I only took one fall that should not have killed me. My nether has nothing in there that should lag the game hard enough to cause such a huge rubber-band from flying to suddenly dead far away from the ground. There is also no redstone in my spawn chunks.
Regarding buggy gameplay: Most of the time, my player's hitbox is half a block higher than what it should be. My vision is the same, but the physical hitbox is higher. Also I'll just be walking on flat ground and suddenly I'll take sometimes upwards of 3 hearts of fall damage for no reason with Feather Falling IV.
In general, the game doesn't feel finished. The inventory is clunky with a controller. The game is missing the "F3" menu as well as the "F3+(key)" tidbits of information. I'm not saying they have to be on the controller, but in the menus would be really useful, especially the ability to reload chunks and chunk boarders. This version feels unfinished and it's been out for years. The Bedrock edition of Minecraft is still very inferior feeling to its Java counterpart, with the inability to truly use the off hand, the instability of world generation, the lack of a nether roof (either remove from it from Java or add it to Bedrock), and the inability to pause the world in single player (yes the menu opens up, but the world still behaves as though said menu is closed).