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  1. Minecraft (Bedrock codebase)
  2. MCPE-121746

Cave Vines Render Incorrectly With Ray Tracing On

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.18.20.21 Beta, 1.18.10.27 Beta, 1.18.10.24 Beta, 1.17.30.21 Beta, 1.17.20.20 Beta, 1.17.10.23 Beta, 1.17.10.21 Beta, 1.17.10.20 Beta, 1.17.0.58 Beta, 1.17.0.56 Beta, 1.17.0.54 Beta, 1.17.0.52 Beta, 1.17.0.50 Beta, 1.16.230.56 Beta, 1.16.230.54 Beta, 1.16.230.52 Beta, 1.16.230.50 Beta, 1.16.220.52 Beta, 1.17.0, 1.18.2 Hotfix, 1.19.30
    • None
    • Confirmed
    • Windows
    • 516207

      Cave vines have their texture layered on top of itself with Ray Tracing on. This causes the texture to look much thicker and more confusing, and causes some z-fighting issues.

      Steps to Reproduce:

      1. Open any world with Ray Tracing off
      2. Place Cave Vines anywhere in the world
      3. Toggle Ray Tracing on and off

      Observed Results:

      The texture appears to change when Ray Tracing is toggled on, and seems to be layered on top of itself, which causes z-fighting.

      Expected Results:

      The texture should remain the same as with Ray Tracing off, and there should be no z-fighting.

            thelitningbolt MADLAD3718
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              Created:
              Updated:
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