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Bug
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Resolution: Unresolved
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None
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1.18.20.21 Beta, 1.18.10.27 Beta, 1.18.10.24 Beta, 1.17.30.21 Beta, 1.17.20.20 Beta, 1.17.10.23 Beta, 1.17.10.21 Beta, 1.17.10.20 Beta, 1.17.0.58 Beta, 1.17.0.56 Beta, 1.17.0.54 Beta, 1.17.0.52 Beta, 1.17.0.50 Beta, 1.16.230.56 Beta, 1.16.230.54 Beta, 1.16.230.52 Beta, 1.16.230.50 Beta, 1.16.220.52 Beta, 1.17.0, 1.18.2 Hotfix, 1.19.30
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None
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Confirmed
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Windows
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516207
Cave vines have their texture layered on top of itself with Ray Tracing on. This causes the texture to look much thicker and more confusing, and causes some z-fighting issues.
Steps to Reproduce:
- Open any world with Ray Tracing off
- Place Cave Vines anywhere in the world
- Toggle Ray Tracing on and off
Observed Results:
The texture appears to change when Ray Tracing is toggled on, and seems to be layered on top of itself, which causes z-fighting.
Expected Results:
The texture should remain the same as with Ray Tracing off, and there should be no z-fighting.