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  1. Minecraft (Bedrock codebase)
  2. MCPE-121068

All textures and icons are offset by one pixel

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    • Icon: Bug Bug
    • Resolution: Fixed
    • 1.18.30
    • 1.17.30.20 Beta, 1.17.11 Hotfix, 1.17.20.21 Beta, 1.17.10, 1.17.0.56 Beta, 1.17.0.52 Beta, 1.17.0.50 Beta, 1.16.230.52 Beta, 1.16.210.53 Beta, 1.16.210.50 Beta, 1.16.210, 1.16.221 Hotfix, 1.17.2 Hotfix, 1.18.0.25 Beta, 1.17.41 Hotfix
    • None
    • Community Consensus
    • Android
    • 494217

      On tegra devices and some mobile emulators (bluestacks etc) the synthesised atlas file can have incorrect padding which leads to textures being off-by-one. This can be seen very visibly in redstone, torches and any block with an edge border however all textures including hotbar items are affected.

       

      This bug: MCPE-104872 is partially related to the issue, as the recent reports of it are actually due to this issue and the original issue is entirely different.

       

      Checking in renderdoc the input TEXPOS data for shaders matches that of 1.16.201 however the padding on the atlas itself differs, which suggests to me that Nvidia GPUs end up reporting an untested optimal alignment or something during atlas generation. See the attached atlas file dumped from memory of both the working and non-working variants.

       

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        8. working.png
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            bylaws Billy Laws
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              Created:
              Updated:
              Resolved:
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