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Bug
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Resolution: Unresolved
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None
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1.18.20.21 Beta, 1.17.30.21 Beta, 1.17.20.20 Beta, 1.17.10.23 Beta, 1.17.10.21 Beta, 1.17.10.20 Beta, 1.17.0.58 Beta, 1.17.0.56 Beta, 1.17.0.54 Beta, 1.17.0.52 Beta, 1.17.0.50 Beta, 1.16.230.56 Beta, 1.16.230.54 Beta, 1.16.230.52 Beta, 1.16.230.50 Beta, 1.16.220.52 Beta, 1.16.220.51 Beta, 1.16.220.50 Beta, 1.16.201 Hotfix, 1.16.210, 1.16.221 Hotfix, 1.17.0, 1.18.2 Hotfix, 1.18.10, 1.19.30
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Confirmed
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Windows
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502430
When playing with Ray Tracing on, glass has a very noticeable loss of transparency at a certain distance that has a significant impact on the gameplay experience. Simply removing this would result in a much better experience while playing the game and would also help creators with making large builds that make use of super long god rays.
Steps to Reproduce:
- Join this world https://www.mediafire.com/file/zz7p0p96slj5ro1/Builds_and_Stuff.mcworld/file using the PBR resource pack provided below, with Ray Tracing on and at 8 chunks ray tracing render distance
- Go to the coordinates 104 64 127
- Set the time to 23700
- Move back and forth from 106 64 127 to 104 64 127
Observed Results:
The glass as the end of the tunnel loses transparency with Ray Tracing on, plunging the previously fully lit hallway into almost complete darkness.
Expected Results:
The glass should retain it's transparency in order to keep the tunnel fully lit at all times. With Ray Tracing off it does not lose it's transparency.
You can download the PBR resource pack I used to take these screenshots and demonstrate the issue here:
https://www.mediafire.com/file/r4iatv86doxtxfo/Defined_PBR_v1.0.4.mcpack/file
- relates to
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MCPE-92932 Water & Glass become opaque at certain distance
- Resolved