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Bug
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Resolution: Unresolved
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None
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1.18.20.21 Beta, 1.17.20.20 Beta, 1.17.10.23 Beta, 1.17.10.21 Beta, 1.17.10.20 Beta, 1.17.0.58 Beta, 1.17.0.56 Beta, 1.17.0.54 Beta, 1.17.0.52 Beta, 1.17.0.50 Beta, 1.16.230.56 Beta, 1.16.230.54 Beta, 1.16.230.52 Beta, 1.16.230.50 Beta, 1.16.220.52 Beta, 1.16.220.51 Beta, 1.16.220.50 Beta, 1.16.201 Hotfix, 1.16.210, 1.17.0, 1.18.2 Hotfix, 1.19.30
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None
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Confirmed
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Windows
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520880
The lines from the selection box render in front of thrown items when ray tracing is turn on, despite the items being physically closer to the player than the block being selected. The included attachments are screenshots demonstrating what occurs in the latest beta, but the same thing happens in the base game as well.
Steps to Reproduce:
- Enter a world with Ray Tracing on
- Throw any item or block onto the ground beside a wall
- Look at the blocks of the wall behind the thrown items
Observed Results:
The selection box renders in front of the items despite being physically located behind them.
Expected Results:
The selection box should render behind the thrown items as it is physically behind the items, which is how it works with Ray Tracing off.