Affects Version/s: 18.104.22.168 Beta, 22.214.171.124 Beta, 126.96.36.199 Beta, 188.8.131.52 Beta, 184.108.40.206 Beta, 220.127.116.11 Beta, 18.104.22.168 Beta, 22.214.171.124 Beta, 126.96.36.199 Beta, 188.8.131.52 Beta, 184.108.40.206 Beta, 220.127.116.11 Beta, 18.104.22.168 Beta, 22.214.171.124 Beta, 126.96.36.199 Beta, 188.8.131.52 Beta, 184.108.40.206 Beta, 1.16.201 Hotfix, 1.16.210, 1.17.0
Fix Version/s: None
Platform:Windows 10 - PC
At night, underwater god rays originate from the opposite angle of the moon, leading to an unnatural look as there is no visual light source that they originate from. Attached is a video demonstrating the issue that I have increased the brightness of for visibility.
Steps to Reproduce:
- Enter any world with Ray Tracing on
- Set the time to 16000
- Go underwater and look at the direction of god rays relative to the moon
The underwater god rays originate from the opposite angle of the moon, and the shadows are in the reverse direction
The god rays should originate from the same angle as the moon and the shadows should be displayed at the right angle, as that is where the physical light source is visually located, and is also how it functions above ground.
You can download the PBR resource pack I used to take the video and demonstrate the issue here: