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  1. Minecraft (Bedrock codebase)
  2. MCPE-118539

Other players in multiplayer/splitscreen hold shield, trident, crossbow, and spyglass incorrectly

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    • Icon: Bug Bug
    • Resolution: Fixed
    • 1.19.10.21 Preview, 1.19.10
    • 1.19.10.20 Preview, 1.18.32, 1.18.20.29 Beta, 1.17.30.20 Beta, 1.17.11 Hotfix, 1.17.20.23 Beta, 1.17.20.22 Beta, 1.17.10, 1.17.20.20 Beta, 1.17.1 Hotfix, 1.17.0.56 Beta, 1.17.0.52 Beta, 1.17.0.50 Beta, 1.16.230.56 Beta, 1.16.230.54 Beta, 1.16.230.52 Beta, 1.16.220, 1.16.220.52 Beta, 1.16.220.50 Beta, 1.16.210.60 Beta, 1.16.210, 1.16.221 Hotfix, 1.17.0, 1.17.2 Hotfix, 1.17.30, 1.17.32, 1.17.34, 1.17.40, 1.17.41 Hotfix, 1.18.0, 1.18.2 Hotfix, 1.18.10, 1.18.30.21 Preview, 1.18.30.20 Beta, 1.18.12 Hotfix, 1.18.30, 1.18.31, 1.19.1 Switch, 1.19.2 Hotfix
    • None
    • Confirmed
    • Multiple
    • 476044

      As this comment below notes, the bug affects items that use query.item_slot_to_bone_name(c.item_slot) in their geometry files. The problem seems to be that enabling any kind of resource pack on the host prevents the context variable c.item_slot from accessing data from non-host players. Consistent with that, in outside discussion I've been shown a content log error (which I don't get for some reason) that says:

      • binding expression q.item_slot_to_bone_name(q.main_hand_item_use_duration > 0.0f ? 'head': 'main_hand') returned a bone name that doesn't exist.
      • binding expression q.item_slot_to_bone_name(q.main_hand_item_use_duration > 0.0f ? 'head': 'main_hand') did not return a name?

      Placement for the shield in the offhand for player 2 in split screen puts the shield in different positions on the player

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            PR0PH3SYDE Johnnie L Johnson
            Votes:
            164 Vote for this issue
            Watchers:
            60 Start watching this issue

              Created:
              Updated:
              Resolved:
              CHK: