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Bug
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Resolution: Fixed
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1.18.30.23 Preview, 1.18.30.22 Beta, 1.18.0.27 Beta, 1.18.0.24 Beta, 1.18.0.23 Beta, 1.18.0.22 Beta, 1.17.11 Hotfix, 1.17.10, 1.16.230.56 Beta, 1.16.230.54 Beta, 1.16.230.52 Beta, 1.16.230.50 Beta, 1.16.220.52 Beta, 1.16.220.51 Beta, 1.16.220.50 Beta, 1.16.210.61 Beta, 1.16.210.60 Beta, 1.17.40, 1.17.41 Hotfix, 1.18.12 Hotfix
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Confirmed
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Multiple
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475341
This bug report is a parity issue with Java.
Summary:
In the Java version, the sculk sensor reacts to creeper activation, but in the bedrock version it does not.
The sculk sensor should respond to the activation of the creeper from the lighter and when the creeper explodes on its own (from the player).
Steps to Reproduce:
- Place the sculk sensor.
- Summon the creeper and commit it (get creative or build a "cage" like in the video).
- Go to survival / activate the creeper with flint & steel.
Observed Results:
The sculk sensor is not activated by the creeper.
Expected Results:
The sculk sensor is activated by the creeper.
Video:
Java:
Bedrock:
Java 2: