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Bug
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Resolution: Fixed
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1.19.0.25 Preview, 1.19.0.24 Beta, 1.19.0.21 Preview, 1.19.0.20 Beta, 1.18.30.23 Preview, 1.18.30.22 Beta, 1.18.20.28 Preview, 1.18.20.26 Preview, 1.18.20.21 Beta, 1.18.10.26 Beta, 1.18.10.24 Beta, 1.18.10.21 Beta, 1.18.10.20 Beta, 1.18.0.27 Beta, 1.18.0.24 Beta, 1.18.0.23 Beta, 1.18.0.22 Beta, 1.17.11 Hotfix, 1.17.10, 1.16.230.56 Beta, 1.16.230.54 Beta, 1.16.230.52 Beta, 1.16.230.50 Beta, 1.16.220.52 Beta, 1.16.220.51 Beta, 1.16.220.50 Beta, 1.16.210.61 Beta, 1.16.210.60 Beta, 1.17.40, 1.17.41 Hotfix, 1.18.10, 1.18.30.21 Preview, 1.18.30.20 Beta, 1.18.12 Hotfix
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None
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Confirmed
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Multiple
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475347
Summary:
The Sculk sensor is constantly activated when the player is in the scaffolding.
Updated:
This works not only with scaffolding, but with all the blocks that can be climbed, namely:
- Scaffolding
- Vine
- Weeping Vines
- Twisting vines
- Ladder
Steps to Reproduce:
- Place the above blocks.
- Place sculk sensor.
- Enter the placed blocks.
Observed Results:
The Sculk sensor will receive a signal from the player all the time (when he is not moving).
Expected Results:
The sculk sensor will not receive a signal when the player is standing in blocks and not moving.
Video:
Notes:
This happens even if the player is standing on the ground in blocks.